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Nvidia GTX 295 PDF Print E-mail

You may recall that last summer, ATI came out of nowhere with their HD 4000-series and impressed anyone who managed to get their hands on one, and surprised the heck out of NVIDIA, who expected their GTX 200-series to reign supreme for more than just a month. Well since ATI's launch, we haven't seen much from NVIDIA in way of extreme competition, but that changed earlier this month with the launch of their single-GPU GTX 285 and dual-GPU single-card GTX 295.

Although we had a preview for the GTX 295 prepared for posting earlier this month, we were forced to toss it in the trash bin due to a few simple reasons. The main reason was that I didn't like how the numbers added up, and there seemed to be a few inconsistencies. I wasn't sure whether or not this was due to NVIDIA's pre-beta driver that we were using for testing, and I'm still unsure, but I wasn't confident enough in our results to publish anything.

Once I returned from CES, I decided to start fresh, and rather than simply re-test the cards, I decided that the time was right to change our testing machine completely, and move up to using Core i7 as our new baseline machine. The main reason I decided to make the move right then and there was simple. The ASUS Rampage II Extreme allows both SLI and CrossFireX configurations, and since we had two GTX 285 and GTX 295's here, it seemed to be the logical thing to complete all testing on the same motherboard.

It seemed like a great idea at the time, but I didn't expect to see all of the complications that were awaiting me during testing. None of those were related to either of these GPUs, however, I'm happy to report. So while this article was meant to be posted two weeks ago, on the upside, we finally made our shift to making Core i7 the base for our GPU benchmarking machine, and we also have SLI results for both the GTX 285 and GTX 295 for you today.

 

Closer Look at NVIDIA's GTX 285 & GTX 295

 

As I was mentioning above, before my whiny tangent, NVIDIA was looking to finally release some follow-up GPUs to their top-end GTX 280, first released last summer, and a release is exactly what we saw earlier this month. Although it might sound a bit odd to release two follow-up graphics cards for a single model, it's the only way to look at things, given that both of the new cards are extremely powerful, and become NVIDIA's highest-end offerings.

When we first got a glimpse of NVIDIA's GTX 280 card last summer, we were blown away. Despite the fact that ATI followed-up so quickly with their HD 4000-series, the GTX 280 was still drool-worthy in its own right, and although it didn't look too appealing months after launch, it was still the fastest-single GPU card on the market, and remained as such until NVIDIA's own follow-ups earlier this month.

The biggest problem on NVIDIA's radar over the past half-of-a-year was ATI's dual-GPU Radeon HD 4870 X2, a card that was so powerful, it simply left everything else in its dust. As enthusiasts, the launch of that card was great, but what wasn't great is that we knew it would take a while before NVIDIA could possibly follow-up to such a threat, given their GTX 200 GPU core was far too large, despite being one based on a modest 65nm node.

Long story short, it took NVIDIA a while, but they were finally able to revise their chip and re-release them on a 55nm process. This allowed more clocking headroom (which is why the GTX 285 is clocked much higher than the GTX 280), lower power draw and improved temperatures at an equal clock. The other benefit was that due to the die shrink, two GPUs were finally able to be enclosed inside of a single graphics card, and as a result, the GTX 295 was born.

Model
Core MHz
Shader MHz
Mem MHz
Memory
Memory Bus
Stream Proc.
GTX 295
576
1242
1000
1792MB
448-bit
480
GTX 285
648
1476
1242
1GB
512-bit
240
GTX 280
602
1296
1107
1GB
512-bit
240
GTX 260/216
576
1242
999
896MB
448-bit
216
GTX 260
576
1242
999
896MB
448-bit
192
9800 GX2
600
1500
1000
1GB
512-bit
256
9800 GTX+
738
1836
1100
512MB
256-bit
128
9800 GTX
675
1688
1100
512MB
256-bit
128
9800 GT
600
1500
900
512MB
256-bit
112
9600 GT
650
1625
900
512MB
256-bit
64
9600 GSO
550
1375
800
384MB
192-bit
96

The major change on both of the new cards is the die shrink, but aside from that, the architecture remains the same. Thanks to the shrink, the GTX 285 enjoys clock boosts all-around, while retaining the same number of stream (or CUDA) processors. Thanks to the die shrink alone, the GTX 285 could have seen modest gains in performance, but with generously-boosted clocks, the GTX 280 should be little competition.

The GTX 295 is far more unique, though, as it's NVIDIA's first dual-GPU card based on their GTX 200-series. Its uniqueness goes beyond that, though, because although you might expect it to essentially be two GTX 280's or GTX 285's put together, it's more of a hybrid between the GTX 260/216 and GTX 280/285. It shares the exact-same frequencies as the GTX 260/216, but bumps its processor count up to match the GTX 280/280. Interesting mix-matching, to say the least.

One interesting development with technology I've noticed is that while our products were becoming ever faster, they were also shrinking as well. Die shrinks played a role in this, but take a look now at the likes of Intel's Core i7. Core 2 CPUs were modestly-sized, but then Core i7 comes along and almost doubles its volume. The same is going on with graphics cards. I thought the HD 4870 X2 was one heavy card, but the GTX 295 puts it to shame, likely thanks to it's extra PCB and slightly larger GPUs.

 

NVIDIA's GTX 295 & ATI's HD 4870 X2

Like the GTX 295, most launch GTX 285's will also feature a reference cooler. I do believe that we'll be seeing custom coolers on this card far sooner than the GTX 295, however, since the latter is much more difficult to cool efficiently, and as a result, would require far more testing prior to release. The GTX 285, being a single-GPU card, will be much easier to apply a custom cooler too, but sadly, no current GTX 280 third-party offering will likely fit the GTX 285, due to screw holes being placed differently.

 

 

 

Graphics Card
Best Playable
Avg. FPS
NVIDIA GTX 295 1792MB x 2
2560x1600 - Max Detail, 8xAA
90.283 FPS
NVIDIA GTX 285 1GB x 2
2560x1600 - Max Detail, 8xAA
63.401 FPS
Zotac GTX 295 1792MB
2560x1600 - Max Detail, 8xAA
52.461 FPS
Palit HD 4870 X2 2GB
2560x1600 - Max Detail, 8xAA
37.825 FPS
Zotac GTX 285 1GB AMP!
2560x1600 - Max Detail, 4xAA
43.711 FPS
NVIDIA GTX 285 1GB
2560x1600 - Max Detail, 4xAA
41.510 FPS
Palit GTX 280 1GB
2560x1600 - Max Detail, 4xAA
38.192 FPS
XFX GTX 260/216 896MB
2560x1600 - Max Detail, 4xAA
32.723 FPS
Diamond HD 4870 1GB
2560x1600 - Max Detail, 0xAA
30.372 FPS

With the aide of driver-forced Anti-Aliasing, we were able to apply 8xAA to both of our GTX 295 and 285 SLI configurations, along with the single GTX 295 and also ATI's HD 4870 X2. At this particular set of settings, the GTX 295 provides the best bang for the buck, as 52 FPS is ideal for enjoyable gameplay. Other cards in our line-up were forced to stick to 4xAA to retain modest gameplay, while the HD 4870 was forced to drop AA entirely.

 

 

 
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